Open Access Articles- Top Results for Aftermarket (automotive)

Aftermarket (automotive)

For other uses, see [[Aftermarket (disambiguation)#REDIRECTmw:Help:Magic words#Other
This page is a soft redirect.Aftermarket]].

The automotive aftermarket is the secondary market of the automotive industry, concerned with the manufacturing, remanufacturing, distribution, retailing, and installation of all vehicle parts, chemicals, equipment, and accessories, after the sale of the automobile by the original equipment manufacturer (OEM) to the consumer. The parts, accessories, etc. for sale may or may not be manufactured by the OEM. According to a report by the International Trade Administration in the Department of Commerce, "Aftermarket parts are divided into two categories: replacement parts and accessories. Replacement parts are automotive parts built or remanufactured to replace OE parts as they become worn or damaged. Accessories are parts made for comfort, convenience, performance, safety, or customization, and are designed for add-on after the original sale of the motor vehicle."[1]

The aftermarket encompasses parts for replacement, collision, appearance, and performance, including electric propulsion. The aftermarket provides a wide variety of parts of varying qualities and prices for nearly all vehicle makes and models.

Consumers have the option of repairing their vehicles themselves (the "do-it-yourself" segment) or can take the vehicle to a professional repair facility (the "do-it-for me" segment). The aftermarket helps keep vehicles on the road by providing consumers the choice of where they want their vehicles serviced, maintained, or customized.

Size of the automotive aftermarket

The United States automotive aftermarket is estimated to be worth $318.2 billion (2013), contributing more than 2.3% to GDP. The aftermarket employs 4.2 million people who work at manufacturers, distributors, retailers and repair shops. [2]

In the United States, online sales of aftermarket accessories have showed year over year increases over traditional brick and mortar stores. In fact, according to Hedges and Company, "Online sales in 2013 (excluding auctions) showed nearly a 16% increase over 2012 and online sales will continue to show aggressive growth over the next several years."[3]

Singapore, which does not have a domestic automobile industry, is an especially important destination for businesses exporting automotive parts and accessories due to its high automobile turnover stemming from the peculiarities of its driving laws. (In short, car owners are legally required to get rid of their cars after ten years of use and Singapore's compensation scheme to offset the registration fee of new cars has incentivized more frequent turnover.)[4]

High automobile turnover and the preference for new parts means that the market for remanufactured and reconditioned auto parts is very small. Combined with a high demand for "accessories, car-care products, prestige items, and new spare parts" (vehicle owners like to keep their cars in top condition), Singapore's automotive aftermarket is large. In fact, Singapore has become a major automotive components manufacturing base, as several leading multinational corporations (MNCs) have established international procurement offices as well as their Southeast Asia distribution centers.[4]

In Canada, the automotive aftermarket is a C$19.4 billion industry that employs about 420,000 people.[5]

In Australia, the automotive aftermarket industry in 2013 was estimated to generate a AUD$5.2 billion turnover, with 21000 staff, and 1400 manufacturers. [6]

Online Versus Brick-and-Mortar Aftermarket Accessory Vendors in the US

Among online retailers and eBay Motors are the largest sellers of aftermarket parts and accessories in the US by both units sold and revenue and are expected to grow 25% in 2014, far outstripping traditional chain stores.

As DIY parts sales soften at the retail counter, chain stores like Advance Auto Parts, AutoZone and O’Reilly have pushed themselves into the DIFM commercial business, eating into distributors’ and jobbers’ market share. Since 2007, DIY sales at the chain stores have fallen a total of 3% to 5%, while commercial sales have brought in a double-digit sales increase. AutoZone’s DIFM sales in 2013 alone increased over 13%.[3] The popularity of other large online car part stores such as CARiD, AutoAnything, Pep Boys continuously grows, helping them to achieve the highest positions in this market segment.

Legal issues

Automobile manufacturers have attempted to hinder or suppress automotive aftermarket sales by means of copyright or patent infringement litigation. For example, in British Leyland Motor Corp. v Armstrong Patents Co. in the UK, the House of Lords decided in 1986 that Leyland could not claim copyright infringement in order to prevent the aftermarket sale of replacement tailpipes to purchasers of those motor cars.[7]

Aro Mfg. Co. v. Convertible Top Replacement Co. is a 1961 U.S. Supreme Court case in which the Court redefined the U.S. patent law doctrine of repair and reconstruction: "No element, not itself separately patented, that constitutes one of the elements of a combination patent is entitled to patent monopoly, however essential it may be to the patented combination and no matter how costly or difficult replacement may be."[8]

See also


  1. ^ "US Automotive Parts Industry Annual Assessment" (PDF). 2009. Retrieved 5 February 2015. 
  2. ^ "About the Aftermarket". 2012. Retrieved 29 November 2013. 
  3. ^ a b "Aftermarket Marketing: Online Sales of Auto Parts to Hit $5 Billion in 2014". 2014. Retrieved 9 September 2014. 
  4. ^ a b Ng, Haw Cheng (November 2010). "Singapore: Automobiles and Vehicle Parts & Accessories" (PDF). U.S. Commercial Service. 
  5. ^ "About AIA". 2012. 
  6. ^ "AAAA submission to the Productivity Commission" (PDF). 2013. 
  7. ^ British Leyland Motor Corp. v Armstrong Patents Co. House of Lords/1986/7.html [1986] UK House of Lords 7 (27 February 1986)
  8. ^ "Aro Mfg. Co., Inc. v. Convertible Top Co. - 377 U.S. 476", p. 343.

Lua error in package.lua at line 80: module 'Module:Buffer' not found.