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Comparison of Lemmings ports

Main article: Lemmings (video game)

A listing and comparison of Lemmings ports follows to identify the differences between different ports of the video game Lemmings.

General information

Platform Developer Publisher Released
Commodore Amiga DMA Design Psygnosis 14 Feb 1991
Atari ST DMA Design Psygnosis Mar 1991
MS-DOS DMA Design Psygnosis 21 Jul 1991[1]
ZX Spectrum DMA Design? Psygnosis 1991
Commodore Amiga CDTV DMA Design Psygnosis 1991?
SNES Sunsoft Sunsoft 18 Dec 1991[2]
Arcade (prototype only) Data East USA[3] TBA unreleased (developed in 1991)
PC-98 BANDIT Inc. Imagineer 1991
Acorn Archimedes Krisalis Software Krisalis Software[4] 1992
NES Ocean Software Sunsoft 1992
TurboGrafx-CD Kuusoukagaku Corp. Sunsoft Nov 1992
Atari Lynx DMA Design Psygnosis 1992
Sega Master System Probe Software Limited Sega 1992
Sega Genesis / Mega Drive Sunsoft Sunsoft/Sega 1992
Amstrad CPC DMA Design Psygnosis 1992
SAM Coupé Chris White FRED Publishing 1993[5]
Commodore 64 E & E Software Psygnosis 1993
Commodore Amiga CD32 DMA Design Psygnosis 1994?
CD-i DMA Design[6] Philips Interactive Media [6] 1994[6]
Sega Game Gear Probe Software Limited Sega 1994
Game Boy Ocean Software Ocean Software 1994
3DO DMA Design Psygnosis 1994
Windows 95 Visual Sciences Psygnosis 1995
Apple Macintosh DMA Design Psygnosis 1995
OS/2 (demo only)  ? Psygnosis 1995
Apple IIGS Brutal Deluxe Software DMA Design 1997
PlayStation Distinctive Developments Psygnosis 1998
Game Boy Color Take-Two Interactive Take-Two Interactive? 2000
Cambridge Z88 Dominic Morris  ? 2000
Mobile phone (Java ME)  ?  ? 2005
Amstrad GX4000 DMA Design Psygnosis 1993
PlayStation Portable Team17 Sony Computer Entertainment Mar 2006 (Japan/Europe)
May 2006 (North America)
PlayStation 2 Team17 Sony Computer Entertainment Oct 2006 (Japan/Europe)

Feature comparison

Platform Levels Two-player mode Fast forward Action replay Maximum number
of lemmings
Map thumbnail Adjustable release rate
Commodore Amiga 120 Yes No No 100 Yes Yes
Atari ST 120 Yes No No 100 Yes Yes
MS-DOS 120 No No No 80 Yes Yes
ZX Spectrum 060[7] No No No 20[8] No Yes
Commodore Amiga CDTV 120? Yes No No 100 Yes Yes
SNES 125 Yes No No 100 Yes Yes
Acorn Archimedes 120 No Yes No 100 Yes Yes
Arcade (prototype only)<span id="ref_2" />[2]<span id="ref_3" />[3] 67<span id="ref_1" />[1][3] Yes Yes No 25 Yes Yes
NES 100 No No No 14<span id="ref_4" />[4] No No
TurboGrafx-CD 120 Yes No No 100 Yes Yes
Atari Lynx<span id="ref_5" />[5] 120 No Yes No 40 No Yes
Sega Master System 120 No No No 20 No Yes
Sega Genesis / Mega Drive 180<span id="ref_6" />[6] Yes No No 100 Yes Yes
Amstrad CPC<span id="ref_7" />[7]<span id="ref_8" />[8]<span id="ref_9" />[9] 60 No No No 50 Yes Yes
SAM Coupé<span id="ref_10" />[10]<span id="ref_11" />[11] 120[9] No No No 20 No Yes
Commodore 64 100 No No No 50 No Yes
Commodore Amiga CD32 120? Yes No No 100 Yes Yes
Philips CD-i 120[10][11][12][13] No No No 100 Yes Yes
Sega Game Gear <span id="ref_13" />[13] 120 No No No 20 No Yes
Game Boy 100 No No No 14 No No
3DO 120 No No No 100 Yes Yes
Windows 95<span id="ref_12" />[12] 116 No Yes Yes 100 Yes Yes
Apple Macintosh<span id="ref_12" />[12] 120 No Yes No 80 Yes Yes
OS/2 (demo only)  ? No  ?  ?  ?  ?  ?
Apple IIGS 92 No Yes No 40–100 Yes Yes
PlayStation<span id="ref_12" />[12] 209 No Yes Yes 100 Yes Yes
Game Boy Color 209 Yes Yes Yes 100 Yes Yes
Mobile phone (Java ME) 120 Yes Yes Yes 100 Yes Yes
Amstrad GX4000 120  ?  ?  ? 100  ?  ?
PlayStation Portable 156 No Yes No 100 No Yes
PlayStation 3 45 No Yes No 100 Yes Yes
Game Boy Advance 120 No Yes No 40 No Yes
Nintendo DS 292 No Yes No 100 Yes Yes
Commodore Plus/4 120 No No No 60 Yes Yes
Java 120 No Yes Yes 100 Yes Yes
DHTML 40 No Yes No 100 No Yes
UIQ 120 No No No 100 Yes Yes
MSX2 60 No No No 20 No Yes
Palm Pilot 180 No No No 20 No No
Pocket PC 120 No No No 100 No No
Cambridge Z88 60 Yes Yes Yes 20  ?  ?
Notes
  • 1 <span id="endnote_1" />^ In this prototype, when you finish the last level, the game jumps back to level 45.[3]
  • 2 <span id="endnote_2" />^ The time limit works differently from most (if not all) other ports:
    • The amount of time left when you finish a level is carried over to the next level.
    • After saving a certain number of lemmings from previous levels, you get a time bonus.
    • Whenever the time runs out, the game pauses, and you are prompted to insert coin in order to continue. You are then given three minutes when you continue.
    • The clock goes at the same speed even when you pause or fast forward the game.
  • 3 <span id="endnote_3" />^ When a lemming is assigned bomber, there is no 5-second countdown like most other ports, instead the lemming explodes immediately.
  • 4 <span id="endnote_4" />^ With one exception, on every level at most 14 lemmings come out of the entrances. The exception is the level 'CLIMB EVERY MOUNTAIN' (21st level in rating Tricky). A total of 20 lemmings will come out of the entrance throughout the course of that level, but at most 14 lemmings will be in the level at any moment. This is because the entrance stops releasing new lemmings whenever there are already 14 lemmings in the level, and waits until one or more lemmings leaves the level (either by reaching the exit or being killed) before releasing the next lemming.
  • 5 <span id="endnote_5" />^ Unlike most ports, the skills toolbar is not displayed together with the level. Instead, when you press the B button, it will pause the game and the screen will switch from displaying the level to displaying a skills selection menu page. Pressing B again will bring you back to the level.
  • 6 <span id="endnote_6" />^ The maximum level width is smaller, meaning that a large proportion of the Amiga levels were replaced by completely new ones.
  • 7 <span id="endnote_7" />^ This port has a "lock cursor to lemming" feature. Once you lock the cursor to a selected lemming, the cursor will automatically follow that lemming, until you unlock by moving the cursor away.
  • 8 <span id="endnote_8" />^ Traps and metal do not work in this port and behave as normal terrain instead.
  • 9 <span id="endnote_9" />^ Level numbering goes across all ratings, so that for example, the first level in rating Tricky is shown as level 16, rather than level 1 as in most other ports.
  • 10 <span id="endnote_10" />^ The time limits on every level is lengthened by a factor of 2.5. For example, the first level, "Just Dig!", has a time limit of 12.5 minutes, instead of 5 minutes as in the Amiga version. This is presumably to compensate for the slower movement of the lemmings in this port.
  • 11 <span id="endnote_11" />^ Most of the music is different from the Amiga version.
  • 12 <span id="endnote_12" />^ This port features high-resolution graphics.
  • 13 <span id="endnote_13" />^ Due to the smaller screen size, the skills toolbar is only displayed when you move the cursor to the lower part of the screen.

References

  1. "Lemmings - PC - IGN". Pc.ign.com. Retrieved 2012-02-10. 
  2. "Lemmings (SNES)". Neoseeker.com. 2010-09-08. Retrieved 2012-02-10. 
  3. 3.0 3.1 3.2 "CAESAR - Lemmings (US prototype)". Caesar.logiqx.com. Retrieved 2012-02-10. 
  4. Gareth Moore (gareth@acorn-gaming.org.uk). "Database - publisher index". Acorn Gaming. Retrieved 2012-02-10. 
  5. "Lemmings". www.worldofsam.org. 2005-12-31. Retrieved 2015-15-16.  Check date values in: |accessdate= (help)
  6. 6.0 6.1 6.2 Messina, Mark. "Lemmings". Classic Gaming. Retrieved 15 October 2013. 
  7. "Lemmings". Your Sinclair: 17. January 1992. 
  8. "Lemmings Map". 2004. Retrieved 15 October 2013. 
  9. "Lemmings Passwords". World Of Sam. 2006-05-07. Retrieved 2012-02-10. 
  10. "Lemmings Level Codes: 1 Player". Le Monde du CD-i. p. 1. Retrieved 15 October 2013. 
  11. "Lemmings Level Codes: 1 Player". Le Monde du CD-i. p. 2. Retrieved 15 October 2013. 
  12. "Lemmings Level Codes: 1 Player". Le Monde du CD-i. p. 3. Retrieved 15 October 2013. 
  13. "Lemmings Level Codes: 1 Player". Le Monde du CD-i. p. 4. Retrieved 15 October 2013.