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Fantasy wrestling

Fantasy wrestling is an umbrella term representing the genre of role-playing and statistics-based games which are set in the world of professional wrestling. Several variants of Fantasy Wrestling exist segregated by the way they are transmitted (through websites, message boards, e-mail, postal mail, or face-to-face), the method in which the storyline is determined, via roleplay, "angles", strategy- or statistics-based systems, etc.) and how the roster is composed (characters created by the players).

Fantasy wrestling's roots lie in the play-by-mail wrestling games often featured in professional wrestling magazines that became prominent in the mid-to-late 1980s during one of professional wrestling's boom periods. By the late 1980s, e-mail wrestling games had started to appear on the Internet. In the early 1990s, the advent of national bulletin board services like Prodigy, AOL, and Compuserve allowed players to use e-mail and bulletin boards to more easily trade information and post roleplays. As technology progressed and the internet evolved, fantasy wrestling enthusiasts took advantage, using websites and newsgroups to connect and build broader communities for gameplay.

History and progression


Early versions of the game began in the 1980s using play-by-mail formats. A player ("handler") often controlled his wrestler’s success by creating a move and then e-mailing it to an adjudicator. Based on the moves and any strategies applied the adjudicator would then decide the outcome.[1] Play-by-mail leagues often included a 'pay to play' model where handlers paid a fee per match and/or 'strategy' applied.

Internet email play

In the late 1980s, e-wrestling got started on the Internet, played by email and often advertised via Usenet, including and[2] The early games followed the model of a simplified role-playing game with "combat systems" of varying complexity, resolved by the Federation Head, or "Fedhead." The role-playing aspect was significant and the fast turn-around of email allowed for collaboration in the creation of "promos" and the formation of tag-teams and "stables" made up of multiple players. The term e-wrestling was coined about this time, probably by Ray Duffy, since there were enough federations active to require a collective noun.

Online bulletin boards

Fantasy wrestling underwent a paradigm shift in the early 1990s as the game moved from play-by-mail to nationwide message boards based on PRODIGY, AOL and Compuserve. Originally connected to message boards focused on professional and amateur wrestling, fantasy wrestling's popularity caused specific subforums to be created on PRODIGY's Wrestling BB and AOL's Grandstand. The change in available access and speed from mail to online boards created significant changes in the game. Roleplay became a significant part of the hobby. Instead of simply choosing moves, handlers could now voice their wrestlers through roleplay, creating "promos" against opponents. Many stat-based systems found ways to integrate roleplay as a factor into determining match winners. Eventually, roleplay became the primary factor for many leagues.

The Web

As fantasy wrestling moved from individual ISPs to the World Wide Web, beginning in 1994, roleplay became a larger factor in the operation of leagues and determining results, eclipsing the stat-based system.

The first websites featuring fantasy wrestling began to pop up as the World Wide Web started to develop. Early examples include "The Wild World of e-Wrestling," which was devoted to the Internet based games.[3] and “FW Central,” a site devoted to the PRODIGY-based fantasy wrestling community based on PRODIGY.[4] These sites offered new places for players to interact and expand the hobby, providing online news and resources.

As the web matured, so did sites devoted to the hobby. By 1998, sites like DTAW, FWLNet/IWO-Online, EMWC, NWC and (now had shifted users from AOL, PRODIGY and other services to the Web proper. The formerly text-based hobby began to integrate Poser images of created wrestlers, animated videos, audio shows and vlogs.


Fantasy wrestling continues to evolve. Traditionally, most roleplays (referred to as "promos") revolved around more traditional pro-wrestling topics, focused on trash talking an opponent and hyping an upcoming match. In recent years, roleplay has melded with creative writing, including more detailed stories and progression.

Websites continue to proliferate, and some feds have migrated to various social media platforms.

Pro wrestling companies in fantasy wrestling

In 2004, World Wrestling Entertainment began its own fantasy wrestling game focused on selecting WWE Superstars as part of a team and receiving points based on their involvement on the WWE television shows. WWE singled out "real wrestling" E-Feds who used the names and likenesses of WWE Superstars and began sending them cease-and-desist letters. WWE later disbanded its fantasy wrestling game.

Between 2005 and 2006, Total Nonstop Action Wrestling also operated their own fantasy wrestling game. The game operated from the promotion's message boards and was based on real wrestlers. The game never gained notoriety and was removed along with the message boards from the promotion's website in late 2006. In June 2011, TNA relaunched their fantasy wrestling game as a part of their Impact Wrestling campaign.

In 1997, then NWA legal council Bob Trobich and then NWA President Howard Brody gave permission to David Steele and Carl Todd to operate a "e-wrestling" league in the likeness of the National Wrestling Alliance being called the NeWA: National eWrestling Alliance,[5] which was and still to this day is an "e-fed".

In 1999, Steele and Todd branched off and formed the NWA Fantasy wrestling league [6] that became a booked fed in stead of being an "e-fed" like the NeWA is. NWA Fantasy continues to operate to this day. The current day owners/administrators of the NWA recently continued the official endorsement.


E-wrestling has evolved as a term for an Internet variation on creative roleplay, based on the world of professional wrestling. The basic premise is that the player (also called a handler) creates a character, and manages his or her career in a fictional professional wrestling promotion, called an "E-Federation" (or E-Fed).

Much like the term "e-mail" became the abbreviation for electronic mail, the term "e-wrestling" became common in the early 1990s once fantasy wrestling moved from a primarily play-by-mail format and instead began to use electronic formats such as email, bulletin boards, chat and the web.

Game derivatives

Fantasy wrestling leagues (e-feds) operate using a number of different settings and systems to determine results.

The most prominent system is through roleplaying, where competitors will post pieces of creative writing with the producer of the best piece being named the victor. There are many different styles of roleplays used, ranging from extensive dialogue, "shoot" pieces, scripted and structured, novelic-style stories. There are often limits and deadlines associated with these types of promotions.

Angle promotions focus only on angles (storylines and plots) involving the handlers. These promotions require writers to come up with ideas and then collaborate to craft a number of stories told through interviews and matches.

Statistics-based leagues often use a points system or a dice system. While systems vary widely, the match typically takes place as a statistics-based game where varied dice may represent a wrestling move, control by a player, etc. In more common systems, wrestlers begin with a certain number of points and roll for control. The wrestler winning control then executes a move (based on another dice roll) worth a certain number of points, which are then deducted from the opponent's total. Once a wrestler's total points gets low enough, his opponent may use control to roll for a pinfall.

Territory/booker league was created by the NWA fantasy wrestling league in 1999 where new members either take over a "promotion/territory" that has a pre-made roster and championships provided. The new member can also create their own from scratch as long as the roster they create does not conflict with any other NWA member and their roster.

The "pre-made" booker runs shows at least once a month, with out being too over the top as far as locations for their events. They create and update a website that promotes their promotion, and the alliance as a whole. They have their champions defend their titles via events that create and operate by the means they chose. But if the challenge for NWA board controlled titles they must operate the NWA title bout using the means that the alliance board uses even if it conflicts with the normal way they operate bouts. The main alliance has a message board where all members communicate ideas and trade talent if necessary

The fresh from scratch member comes up with their own promotional name, roster, titles and ways of operating their cards/events.


  1. ^ "The Best and Worst of 1994 and Predictions for '95 (extract)". The Internet Magazine. 1994. Retrieved 2007-03-16. 
  2. ^ There is a Usenet posting dating to Nov. 1990 advertising for a play by email wrestling league. retrieved 6 Feb. 2013
  3. ^ "The Web Magazine" (print), October/November 1996, reviews, p. 68
  4. ^ "Where Did FW Come From?(extract)". 1998. Retrieved 2009-12-09. 
  5. ^ NeWA - National eWrestling Alliance. Endorsed by National Wrestling Alliance since April 1997.
  6. ^ NWA Fantasy wrestling league. Endorsed by National Wrestling Alliance since April 1997, renewed January 2013.
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