Open Access Articles- Top Results for Playism


Playism Games
Industry Language localization, Software Testing, Entertainment, Video Games, Media/Public Relations
Founded May 2011
Headquarters Osaka, Japan
Tokyo, Japan

Playism is an indie-focused PC game digital distribution platform which was launched by Active Gaming Media (株式会社 アクティブゲーミングメディア) in May 2011.

Playism offers localization, debugging, and publishing for indie developers interested in releasing their games to foreign markets. In addition to both paid and free indie games, Playism also offers a pay what you want system for some of its titles.

While Playism exists as an independent brand, the members of the Playism team are part of Active Gaming Media and share the same office space. Members of the Active Gaming Media localization department are often involved in Playism game localization, particularly in English to Japanese localizations.


Playism's distribution structure is similar to those of services such as Rather than employing a separate client such as Steam, users download purchased games directly from the Playism website. They have also started to distribute on a variety of platforms including Steam, Google Play and iOS. They have also announced that they are planning to bring some titles to PlayStation.[1]

The English Playism site currently accepts Paypal as payment, and requires that users create a free account on the site before purchasing.

Involvement with HAL College of Technology and Design

In April 2013, Playism began a project with HAL College of Technology & Design in both Osaka and Nagoya. The project involves students creating games in four-person teams over a period of several months.

The games would then be judged by Playism staff, Daisuke "Pixel" Amaya (Cave Story), Smoking Wolf (One Way Heroics), and members of Nigoro (La-Mulana).

The highest-rated games will then be localized by Playism, and released on the Playism store page for purchase.

Indie game events

Playism was closely involved in the administration of the indie-based game event BitSummit (ja) in March 2013, helping both with translation and interpretation as well as with logistics.

In September 2013, Playism collaborated with Sony Computer Entertainment Japan Asia on an event called Indie Stream. Originally planned by indie developers Nigoro and Nyamyam, Indie Stream was designed to bring indie developers from both Japan and abroad together to meet and share information. [2]

It was announced at Indie Stream that Playism would be assisting indie developers in publishing their games on Playstation 4 and Playstation Vita in Japan.[3]

Recent titles

Major titles

See also

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External links

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